This was written for my CS318 computer graphics class here at UofI. 
The program used fltk, mesa, libGFX and a few others so this project 
may not compile straight away. You can do whatever you want with the 
code. BTW, before you look at it, know that the architecture 
wasn't my choice. I don't personally think the TA's did a great job
on this one's framework (they probably weren't trying anyway). Also,
this is my first raytracer so it's nothing spactacular. Enjoy.