Worst Game Ever
3D space shooter featuring particle engine, procedurally-lit planets with atmospheres, gravity simulation, multiple weapon systems, and 3DS model support. First complete 3D game project demonstrating fundamentals in rendering and game architecture.
About six months ago, when I last had a chance to work on this project, things finally started coming together. As far as gameplay goes, it is still the WorstGameEver but that will hopefully change when I get some freetime. For now at least it looks a bit nicer.
A lot of changes have been made this time around. Among the things I can still remember implementing (since last time), there's a particle engine, warp drive effect, planets, atmospheres, lighting, gravity (if you turn it on), several weapons, a sky sphere, 3ds file support, semi-scripted worlds, an analysis routine to help setup the game for your hardware, and probably a few other things I've forgotten about.
The game (which has turned into a space shooter) has 8 weapons (there will be at least 50 when I'm done). Planets are rendered with atmospheres and correct lighting etc. Gravity calculations are working out pretty well too. It still has a long ways to go but It's not nearly as crappy as it used to be. 3DS models now load correctly, you can alt-tab in and out of the game, there's sound, a pretty cool warp drive effect and a few other things.
The controls are described in the readme file. This is my first attempt at a professional 3d game and I'd love to hear any comments whether good or bad.
Development Log
Gallery (32 photos)











































































































